🔥 Devlog Update – New Abilities, Sticky Terrain & Dungeon Progress! 🔥
Since the last update, I’ve been grinding away under the hood and adding a ton of new mechanics and systems to the game:
⚔️ Code & Systems Updates
Reworked player states and grapple system for smoother transitions.
Improved how special terrain interacts with movement.
Optimized under-the-hood code for better performance.
🏰 Dungeon Expansion
Added a new dungeon room with unique layouts.
Special terrain now plays a bigger role in exploration and challenge.
🔥 New Fire Abilities
Flame Double Jump – launch yourself with a fiery boost! Does damage to unfortunate souls beneath you.
Fire Shotgun – unleash a blast of pellet-like flames to clear enemies up close.
🕸️ Sticky Terrain
- A new environmental hazard: sticky ground that reduces your mobility and jump height, forcing more careful platforming and combat decisions.
There’s still a lot to come, but I’m super excited about the direction the game is taking. Let me know what you think of the new abilities and terrain system!